X3 Rolling Demo
|Many of today's popular benchmarks are based on First Person Shooters (FPS), so in an effort to mix things up a bit, we have some performance data recorded using Egosoft's X3: Reunion demo. The X3 game engine makes use of DirectX 9.0 class pixel shader and lighting effecting to produce the images in the game world. Egosoft recommends a 1.7GHz or higher speed CPU be used with the game, in conjunction with at least 512MB of RAM and a video card with at least a 128MB frame buffer. Gameplay is somewhat reminiscent of Origin's Privateer series, which is a welcome break from the myriad shooters on the market today.|
In the X3: Reunion Demo, we again see that high clock speeds do not necessarily overcome architectural deficiencies: in this case, fewer of pixel pipelines. As such, the Sapphire Radeon X1900 GT fails to overtake any of the cards other than the 7800 GT, which is not only the slowest card in terms of core and memory speeds here, but is also handicapped by missing a vertex pipeline. Still, the variances in this benchmark are rarely more than a couple of frames per second.