Sapphire Radeon X1900 GT
Splinter Cell: Chaos Theory v1.05
|
Based on a heavily modified version of the Unreal Engine, enhanced with a slew of DX9 shaders, lighting and mapping effects, Splinter Cell: Chaos Theory is gorgeous with its very immersive, albeit dark, environment. The game engine has a shader model 3.0 code path that allows the GeForce 6 & 7 Series of cards and the X1000 family of cards to really shine, and a recent patch has implemented a shader model 2.0 path for ATI's X8x0 generation of graphics hardware. For these tests we enabled the SM 3.0 path on all of the cards we tested. However, High Dynamic Range rendering was disabled so that we could test the game with anti-aliasing enabled (a future patch should enable AA with HDR on the X1K family). We benchmarked the game at resolutions of 1280 x 1024 and 1600 x 1200, both with and without anti-aliasing and anisotropic filtering. |
Splinter Cell : Chaos Theory makes great use of Shader Model 3.0 based graphics, and out of all four cards only the GeForce 7900 GT comes out unscathed. While the 7900 GT was getting as high as 95 frames per second in the default 1280x1024 test, the other three were all hovering in the 70's, with the X1900 GT at least making some progress over the X1800 XL. Matters were made worse for the X1900 GT at the higher resolution, where Sapphire's card slipped not only behind the 7800 GT, but the older X1800 XL as well.