ToMMTi-SYSTEMS FSAA v2.2 
                          
                            For the above antialiasing tests we used 
                          
                          ToMMTi-Systems FSAA v2.2 tool.  The above 
                          graphic is a 3D rendering of a pinwheel-type object.  
                          Looking at the first picture without antialiasing 
                          enabled, the "pins" of the wheel appear very jagged 
                          and badly rendered, especially in the center.  Enabling the 2X antialiasing setting improves the quality 
                          somewhat, but the 4X AA and 6X AA settings obviously 
                          provide the best visual quality.  
                          Surprisingly, trying to find the differences between 4X AA and 6X AA 
                          is pretty tough, making the 6X AA setting somewhat 
                          irrelevant since it will degrade performance without providing that extra visual beauty.  Let's move on and take a look at some 
                          in game screenshots from Unreal Tournament 2003 and 
                          Quake III.
                           
                      
                      UNREAL 
                      TOURNAMENT 2003
                            
                            
                              
                                | 
                                
                                
                                 UT2003: NO 
                                AA
 | 
                                
                                
                                 UT 2003: 2X 
                                AA
 | 
                                
                                
                                 UT 2003: 4X 
                                AA
 | 
                                
                                
                                 UT 2003: 6X 
                                AA
 | 
                            
                            
                           
                            
                            
In 
                            Unreal Tournament 2003 we took some screenshots to 
                            display the Sapphire Radeon 9200's antialiasing 
                            capability in a 3D gaming environment.  In the 
                            above pictures, focus in on the supports on the 
                            ceiling and the railing directly in front of the 
                            shooter.  Both of these parts of the screen 
                            appear very jagged  with no antialiasing 
                            enabled, while 4X AA provides the best visual 
                            quality to performance ratio.  Again, its very 
                            hard to see any differences between 4X AA and 6X AA, 
                            suggesting the 6XAA setting is a novelty rather than a 
                            necessity with this particular GPU.  Let's fire up Quake III to see 
                            how the Radeon 9200 performs with anisotropic 
                            filtering enabled.
 
                      
                      QUAKE III ARENA
                            
                            
                              
                                | 
                            
                            
                                
                                 QUAKE 3: NO ANISO
 | 
                            
                            
                                
                                 QUAKE 3: 2X ANISO
 | 
                            
                            
                                
                                 QUAKE 3: 4X ANISO
 | 
                              
                                | 
                            
                            
                                
                                 QUAKE 3: NO ANISO 
                                COLORED MIP LEVELS
 | 
                            
                            
                                
                                 QUAKE 3: 2X ANISO 
                                COLORED MIP LEVELS
 | 
                            
                            
                                
                                 QUAKE 3: 4X ANISO 
                                COLORED MIP LEVELS
 | 
                            
                            
                              
                                | 
                             
  QUAKE 3: 8X ANISO
 | 
                             
  QUAKE 3: 16X ANISO
 | 
                              
                                | 
                            
                            
                                
                                 QUAKE 3: 8X ANISO 
                                COLORED MIP LEVELS
 | 
                            
                            
                                
                                 QUAKE 3: 16X ANISO 
                                COLORED MIP LEVELS
 | 
                            
                            
                            In the above screenshots, focus on the 
                            ground and notice the detail as the AF 
                            settings are increased.  The 
                            colored mip levels make it easier to see exactly 
                            where the filtering is done on the screen.  
                            We believe the 16X AF setting is not 
                            worth using with this card since it does not add much detail to the 
                            screen, but does decrease performance somewhat.  For 
                            the best image quality / performance with this card, we concluded that 4X AA and 
                            8X AF is the sweet spot.  One 
                            additional note to make here is that with 4X AA and 
                            8X AF enabled, most games would be considered 
                            unplayable, 
                            however, this card is not meant for such a gaming 
                            experience.  Now that we've seen the image 
                            quality of this card, let's move on to the 
                            performance and look at some numbers.
                            
                              
                                | 
                        | 
                      Next Up - Setup and 
                                Futuremark Scores
   |