ToMMTi-SYSTEMS FSAA v2.2
For the above antialiasing tests we used
ToMMTi-Systems FSAA v2.2 tool. The above
graphic is a 3D rendering of a pinwheel-type object.
Looking at the first picture without antialiasing
enabled, the "pins" of the wheel appear very jagged
and badly rendered, especially in the center. Enabling the 2X antialiasing setting improves the quality
somewhat, but the 4X AA and 6X AA settings obviously
provide the best visual quality.
Surprisingly, trying to find the differences between 4X AA and 6X AA
is pretty tough, making the 6X AA setting somewhat
irrelevant since it will degrade performance without providing that extra visual beauty. Let's move on and take a look at some
in game screenshots from Unreal Tournament 2003 and
Quake III.
UNREAL
TOURNAMENT 2003
UT2003: NO
AA
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UT 2003: 2X
AA
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UT 2003: 4X
AA
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UT 2003: 6X
AA
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In
Unreal Tournament 2003 we took some screenshots to
display the Sapphire Radeon 9200's antialiasing
capability in a 3D gaming environment. In the
above pictures, focus in on the supports on the
ceiling and the railing directly in front of the
shooter. Both of these parts of the screen
appear very jagged with no antialiasing
enabled, while 4X AA provides the best visual
quality to performance ratio. Again, its very
hard to see any differences between 4X AA and 6X AA,
suggesting the 6XAA setting is a novelty rather than a
necessity with this particular GPU. Let's fire up Quake III to see
how the Radeon 9200 performs with anisotropic
filtering enabled.
QUAKE III ARENA
QUAKE 3: NO ANISO
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QUAKE 3: 2X ANISO
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QUAKE 3: 4X ANISO
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QUAKE 3: NO ANISO
COLORED MIP LEVELS
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QUAKE 3: 2X ANISO
COLORED MIP LEVELS
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QUAKE 3: 4X ANISO
COLORED MIP LEVELS
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QUAKE 3: 8X ANISO
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QUAKE 3: 16X ANISO
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QUAKE 3: 8X ANISO
COLORED MIP LEVELS
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QUAKE 3: 16X ANISO
COLORED MIP LEVELS
|
In the above screenshots, focus on the
ground and notice the detail as the AF
settings are increased. The
colored mip levels make it easier to see exactly
where the filtering is done on the screen.
We believe the 16X AF setting is not
worth using with this card since it does not add much detail to the
screen, but does decrease performance somewhat. For
the best image quality / performance with this card, we concluded that 4X AA and
8X AF is the sweet spot. One
additional note to make here is that with 4X AA and
8X AF enabled, most games would be considered
unplayable,
however, this card is not meant for such a gaming
experience. Now that we've seen the image
quality of this card, let's move on to the
performance and look at some numbers.
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Next Up - Setup and
Futuremark Scores
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