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Enemy Territory: Quake Wars

Performance Comparisons with ET: Quake Wars

Details: www.enemyterritory.com

Enemy Territory: 
Quake Wars

Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.

The Radeon HD 3870 X2 really liked our custom Enemy Territory: Quake Wars benchmark.  This time around, the Radeon HD 3870 X2 outpaced all of the other configurations, regardless of the resolution tested.  We should note, that during our time with the card, ATI supplied us with a number of driver releases and the final set resulted in some nice speed increases in this game.  With the initial drivers, the GTX was able to outpace the X2, but the tables turned as ATI was able to optimize the drivers further.

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