NVIDIA's GeForce FX 5900 XT

NVIDIA's GeForce FX 5900 XT - Page 5

eVGA's e-GeForce FX 5900SE
A curiously named GeForce card hits the market

By Robert Maloney
December 15th, 2003

Performances Comparisons With Novalogic's Comanche 4
The Performance Battlefield

I guess you could call Comanche 4 the old man on the block, as it is probably the oldest of the tests in our current suite of benchmarks.  Comanche 4 uses DX8 class pixel and vertex shaders to produce some of the realistic visuals used throughout the game.  Unlike the previous tests, this benchmark is heavily influenced by CPU and system memory performance, especially at lower resolutions.  However, when the resolution is raised and AA and Anisotropic filtering are enabled, the current crop of video cards tend to slow down quite a bit

At 1024x768, it seems that all of the cards are quite capable of handling the DirectX8 class graphics.  We find a close 1 through 4 rundown of the cards, from the 5950 Ultra to the 9600 XT, with only small hits when going to 4XAA and 4XAA with Anisotropic Filtering.  The hit when going to 6XAA was much more pronounced on the 5900 SE than the 5950 Ultra, and it barely stayed above the 9600 XT.  Anti-aliasing techniques took an even larger bite out of the frame rates at 1600x1200.  Although only 3 frames separate the top two cards at first, this changed to over 11 frames at 4XAA.  The 5700 Ultra settled into a distant third place, while the 9600 XT is all but crippled with any optimizations at this resolution.

Benchmarks / Comparison With Wolfenstein: Enemy Territory
New Game, Better Effects, Old Engine

We also ran through a batch of timedemos with the OpenGL game Wolfenstein: Enemy Territory.  Wolfenstein: ET is a free, standalone multiplayer game that is based on the original Return to Castle Wolfenstein, which was released a few years back. It uses a modified Quake3 engine yet exhibits plenty of CPU scaling and platform variation, which also makes it a good benchmarking tool.  We created a custom demo and used the built-in timedemo feature to check each card's frame rate.  The tests below were run at 1024x768 and 1600x1200, with out anti-aliasing, with 4X AA and again with 4X AA and 8X anisotropic filtering enabled together.

Much like we saw with Gun Metal, Wolfenstein just seems to thrive on NVIDIA's DX9 class of video cards, leaving the ATi 9600 XT in their wake.  The 5950 Ultra, 5900 SE, and 5700 Ultra are 1-2-3 in this benchmark.  Although the 5900 SE started out closer to the 5700 Ultra performance with no AA, it made a slight rebound at 4XAA, before dropping off again with AF enabled.  The loss of frames here were larger than we typically would expect, losing twice the number of frames than the 5700 Ultra or 5950 Ultra.

Tomb Raider, Overclocking & The Conclusion  


Tags:  Nvidia, GeForce, force, fx, XT, id

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