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GeForce FX 5900 XT Driver Control Panels
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NVIDIA's ForceWare 53.03 Drivers |
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Although
we've covered NVIDIA's ForceWare drivers in our 5700/5950
Ultra reviews, we wanted to check for anything new in their latest release, version 53.03
for Windows 2000/XP users (Version 53.04 for Windows 9x).
NVIDIA's take on the control panels is very simple - give
the user a drop-down menu, and let them choose what they
want to modify. The drivers are written using a UDA, or Unified Driver
Architecture, meaning that only one driver is needed for all
NVIDIA GPU's going as far back as their Riva TNT2.
Change Resolutions
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Color Correction
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Card Information
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NView
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2D Standard Clock
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3D Performance Clock
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By
clicking on the Advanced button from the display settings,
we can access the ForceWare control panels. The
first tab displays basic information about the card type,
amount of RAM, as well as the DirectX and ForceWare
versions installed. The
Change Resolutions window gives the user all of the main
display settings at a glance, even allowing for custom
resolutions and refresh rates. Should these settings
require any tweaking, one simply needs to go to Color
Correction. In addition to standard color controls,
users can also enable Digital Vibrance, a proprietary technology
that digitally controls the color separation
and intensity.
Have two
monitors, but not sure what to do with both of them?
Connect them to the 5900 SE and run the nView wizard to
quickly setup a multiple monitor environment. Users can also
divide the monitor into separate regions and quickly
reposition and resize application windows.
Individual profiles let you customize the driver settings for
different configurations which can be quickly recalled
when needed. Using the Coolbits registry
hack, we were able to view the standard and performance
clock speeds of the GPU and Memory. At 2D (desktop), the
5900 XT is only running at 300MHz, thus running cooler and
putting less wear and tear on the GPU. During 3D
game play, the 5900 XT automatically cranks itself up to
400MHz for more power. The memory remains clocked at
700MHz. The slider bars on these screens are also
used for overclocking purposes, something we will get to a
little bit later.
Quality & Performance
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Direct3D
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OpenGL
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Unlike
ATi's Catalyst drivers, which require that anti-aliasing
and anisotropic filtering be set individually
for Direct3D and OpenGL, a single slider on the Quality
and Performance controls both with NVIDIA's cards. Each device can be
left at application-controlled, or set to as high as 8
samples for each. Further
optimizations for Direct3D and OpenGL games can be made on
the individual tabs for each, such as defining the mip-map
detail in Direct3D and disabling Vertical Sync in OpenGL.
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Screenshots With The e-GeForce FX 5900SE |
What good is it if we can't play our games? |
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Benchmark
numbers aren't the only way to compare graphics cards,
comparing their image quality is just as important. The
operative word here is graphics, and what good is the
fastest card if the quality isn't up to the same standards
as the competition? Since a retail version of Call of
Duty ships with the e-GeForce 5900 SE, we decided to
compare screenshots from the final battle on an ATi Radeon
9600 XT and our GeForce FX 5900 XT. We took screen
captures of the same scene, while raising the number of
anti-aliasing samples and applying anisotropic filtering. |
Call of Duty Screenshots
1280x1024x32 - Maximum Quality Settings
NVIDIA GeForce FX 5900
XT |
ATi Radeon 9600 XT |
No AA |
No AA |
2X AA |
2X AA |
4X AA |
4X AA |
6X AA |
6X AA |
6X AA + 8X AF |
6X AA + 8XAF |
The
results may be, well, underwhelming. Without
anti-aliasing, both cards exhibit the same degree of
jaggedness, best viewed where the back edge of the tank
meets the cloudy sky. The screenshots are otherwise
quite similar, and we can't really judge one as being
better than the other. Moving onwards to 2XAA, it
seems that NVIDIA has the cleaner lines. This is
somewhat of a first since usually we find ATi has better
AA image quality. At 4X and 6X AA, the
lines are looking really sharp with both cards. No
apparent details are missing from the Reichstag in the
background - nothing looks fuzzy or washed out. The
only true distinction that we can make is when we enabled
anisotropic filtering in the drivers. Only here can
we make an observation that the structure at the top of
the building looks a lot "cleaner" on the Radeon 9600 XT.
Otherwise, we're quite pleased with the quality from both
companies.
Need for Speed:
Underground Screenshots
1280x1024x32 - Maximum Quality Settings
OK, so
what are we looking at here? These two pictures are
from another recent release, EA Games' Need for Speed:
Underground. We've included these two screenshots
for pure visceral enjoyment. We were able to drive
smoothly down the tracks all the while having in-game
display settings set to their maximum and driver settings
set to 4XAA and 8X Anisotropic. And, let's be frank,
you were thinking about getting this card to play games
with all the bells and whistles turned on, right?
The Test System, AquaMark3 & Halo
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