NVIDIA's GeForce FX 5900 XT

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NVIDIA's GeForce FX 5900 XT - Page 3

eVGA's e-GeForce FX 5900SE
A curiously named GeForce card hits the market

By Robert Maloney
December 15th, 2003

Benchmarks With Unreal Tournament 2003
DX8 Performance In The Mainstream

Epic's Unreal Tournament has consistently been one of the most popular shooters, and by no coincidence is it also one of the most used benchmarks for video card testing.  There are many variants to testing the game, one of which is to use a "Flyby", which plays back a recorded tour of one of the levels.  Here in the labs, we use a custom INI file that maximizes the graphical settings, and then displays the average frame rate.  We chose the 1024x768x32 and 1600x1200x32 scores for our report, with and without anti-aliasing enabled.  We kept Anisotropic filtering disabled here because NVIDIA and ATi aren't doing the same level of trilinear filtering when aniso and trilinear are enabled together.

The performance of all four cards started out on similar footing at the lower resolution, which quickly changed once we enabled Anti-Aliasing.  While the 9600 XT and 5700 Ultra saw an immediate drop-off in frames, the 5950 and 5900 SE were barely affected.  ATi's mainstream Radeon entry does make up some ground when we get to 6XAA, besting even the 5950 Ultra.  We noticed a somewhat larger gap between the top two cards at 1600x1200, although the 5900SE is still putting up good numbers.  So good, in fact, that it's 4X AA numbers were very close to the remaining two cards' normal benchmark scores.

Head-to-Head Performance With Splinter Cell
Stealth Pixel Shading Redefined

Splinter Cell's version 1.2 patch includes three demos in addition to a benchmarking feature.  We used the Oil Rig demo created by the folks at Beyond 3D to benchmark with Splinter Cell.  This demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance.  Shaders are used to render the realistic looking ocean water surrounding the Oil Rig, as well as simulating a night vision display.  As we've mentioned in the past, anti-aliasing doesn't work with Splinter cell (at least with the current version).  Due to this fact, we do not have any AA scores listed in the graphs below.

These two graphs are nearly identical in structure, if not in score.  We've got the 5950 Ultra leading the pack, followed close behind by the 5900 SE.  The differences between the two are solely due to the lower clock speeds of the SE model.  The 5700 Ultra, which actually does have higher core and memory speeds, is hampered by its dual pipelines and 128-bit memory interface and falls to the back of the pack behind to Radeon 9600 XT. 

Final Fantasy & Gun Metal Tests  

Tags:  Nvidia, GeForce, force, fx, XT, id

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