With Novalogic's Comanche 4
I guess you could call Comanche 4 the old man on the
block, as it is probably the oldest of the tests in our
current suite of benchmarks.
Comanche 4 uses DX8 class
pixel and vertex shaders to produce some of the
realistic visuals used throughout the game. Unlike
the previous tests, this benchmark is heavily influenced
by CPU and system memory performance, especially at
lower resolutions. However, when the resolution is
raised and AA and Anisotropic filtering are enabled, the
current crop of video cards tend to slow down quite a
As we've seen and reported
in the past, the Comanche 4 Demo is much more of a CPU-bound
test than any of the other benchmarks we have used.
The GeForce FX 5700 Ultra and ATi Radeon 9600XT both put up
some impressive numbers, locking horns without AA and then
again with 4XAA. The first cracks in the foundation
come when 6XAA is applied, and the FX 5700 Ultra fell behind
the 9600 XT by seven frames per second. It still held
a big lead over the 5600 Ultra though. At 1600x1200 we
were quite impressed by the 5700 Ultra's performance.
One only needs to realize that the 5700 Ultra with 4XAA
applied managed to beat the 5600 Ultra with no AA to
see that NVIDIA has something special here.
Benchmarks / Comparison
Wolfenstein: Enemy Territory
Game, Better Effects, Old Engine
Territory can also be included in the "older" crowd,
although its focus is on OpenGL testing
(and yes, that means Quake 3 Arena is officially gone).
ET is a free standalone multiplayer game that is based
on the original Return to Castle Wolfenstein.
It uses a modified Quake3
core yet exhibits plenty of CPU scaling and platform
variation, which also makes it a good benchmarking tool.
We used the built-in timedemo benchmark, which plays
back a recorded multiplayer session.
The GeForce FX 5700 Ultra
loved the Wolfenstein Demo we ran, so much so that it easily
placed first in each and every test we ran. It
outclassed the other two cards by over 10 frames per second
at almost every level at 1024x768, and even greater margins
at 1600x1200. Actually, both of the GeForce FX cards
took to this test, where even the 5600 Ultra managed to
routinely beat the 9600 XT. The only glitch was when
we applied 6XAA, as both GeForce cards put up numbers akin
to having no AA whatsoever. The Radeon 9600 XT did the
same at 4XAA + AF, but only at 1600x1200, which explains the
paucity of scores in the latter graph.
X2 The Threat, Overclocking & Our Final Analysis