NVIDIA's GeForce FX 5700 Ultra

NVIDIA's GeForce FX 5700 Ultra - Page 3

NVIDIA's GeForce FX 5700 Ultra
NVIDIA's immediate answer to the 9600 XT

By Robert Maloney
October 23rd, 2003

Benchmarks With Unreal Tournament 2003
DX8 Performance In The Mainstream

Epix's Unreal Tournament has consistently been one of the most popular shooters, and by no coincidence is it also one of the most used benchmarks for video card testing.  There are many variants to testing the demo version, one of which is to use a "Flyby", which plays back a recorded tour of one of the levels.  Here in the labs, we use a custom INI file that maximizes the graphical settings, and then displays the average frame rate for three strenuous resolutions.  We chose the 1024x768x32 and 1600x1200x32 scores for our reports, with and without anti-aliasing samples.

At the lower resolution, the GeForce FX 5700 Ultra posted up the highest overall frame rate at 114.45 frames per second, followed by the 5600 Ultra and then the Radeon 9600 XT.  When applying 4 or 6 samples of anti-aliasing, the two GeForce FX cards both dropped behind the 9600 XT by a wide margin.  At 1600x1200, we see the same differences.  The 5700 Ultra beat out the Radeon by almost 2 frames per second, and the 5600 Ultra by close to 26.  Even more impressively, when 4XAA was applied, a hit was felt by all cards, but the 5700 Ultra still managed to keep around 45 FPS.  The other two cards both dropped into the mid twenties.  A clear-cut victory for the 5700 Ultra.

Head-to-Head Performance With Splinter Cell
Stealth Pixel Shading Redefined

Splinter Cell's version 1.2 patch includes three demos in addition to a benchmarking feature, but this appears to be more CPU limited than VPU.  So, in order to come up with some more meaningful results, we used the Oil Rig demo created by the folks at Beyond 3D.  This demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance.  Shaders are used to render the realistic looking ocean water surrounding the Oil Rig, as well as simulating a night vision display.  As we've mentioned in the past, anti-aliasing doesn't work with Splinter cell (at least with the current version).  Due to this fact, we do not have any AA scores listed in the graphs below.

At both resolutions, we saw the same placement of the cards, although the delta between the two GeForce cards was more pronounced at 1600x1200.  It is well-known that DX9 pixel and vertex shaders performance has been a problem for NVIDIA, and the early word on version the ForceWare 52.16 drivers was that these issues would be addressed.  So far in our testing with Splinter Cell, we have seen some needed improvement.  The 5700 Ultra came in second place, and it makes a large improvement over the 5600 Ultra, using its higher core speed and DDR2 memory. 

Final Fantasy & Gun Metal Tests

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