NVIDIA Quadro P4000 And P2000 Workstation GPU Review: Midrange Professional Pascal

LuxMark is a cross-platform, OpenCL-accelerated 3D rendering benchmark. It's a tool based on the open source LuxRender physically-based spectral rendering engine, which accurately models the transportation of light and supports high dynamic range. LuxRender features a number of material types to allow rendering of photo-realistic and artistic scenes. LuxRender is free software, licensed under the GPL, that offers plugins for packages like Blender, Maya, Cinema 4D and 3DS Max.

LuxMark v3.1
OpenCL Benchmark

luxmark

Here, the Quadro P4000 actually pulls ahead of the P5000 in two of the three tests, due to the P4000's higher memory clock and increased memory bandwidth. The P5000 has more compute resources, but not as much memory bandwidth.

Cinebench R15
OpenGL Benchmark
Cinebench R15’s OpenGL benchmark uses a complex 3D scene depicting a car chase (created by renderbaron) to measure a GPU’s performance. The benchmark employs a large amount of geometry (nearly 1 million polygons) and textures, and features a variety of effects, such as bump maps, transparency, and complex lighting. Scores in this test are reported in frames per second...

cine

NVIDIA's drivers don't allow this benchmark to fully leverage all of the GPU's resources, which results in artificially low frame rates. As a result, the Radeon Pro WX series cards take the top two spots, followed by a tight grouping of the NVIDIA-powered cards.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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