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Quake 3 and Unreal Tournament 2003 |
A
quick run at some gaming scenarios
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As the old
saying goes, "all work and no play makes Jack a dull boy",
or at least as a psychotic Jack Nicholson might like to
imply. So, just for fun we took a run with a couple of
gaming benchmarks, to see how both cards fair when asked to
put down their business suits and get their game on.
The ATi FireGL
X1 and or its drivers clearly are geared more toward
OpenGL based gaming, versus the Quadro FX 2000.
Whether or not this is an important performance metric for
you, all depends on how many Quake 3 engine based games
you expect to be playing with these cards however.
Let's have a
quick look at the Direct 3D side of the house with Unreal
Tournament 2003.
It's a bit
more nip and tuck here with UT2003 but the FireGL X1 has a
distinct advantage at this relatively modest resolution
with this game engine. Since AA for Direct 3D on the
ATi card, turned out to be a no-go, we were unable to run
those settings. Although the performance is there for the
ATi card, their Pro drivers are a little rough around the
edges it seems. However, the real metric here is
Professional CAD and DCC application performance and
stability, so let's get back to work.
SPECviewperf 7.1 Test and Conclusion
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