Quake 4 - Low Quality and High Quality
Now that we've taken a quick look at DirectX gaming performance with F.E.A.R., let's move on to the OpenGL FPS game Quake 4.
For our next game test, we benchmarked both motherboards using a custom single-player Quake 4 timedemo. Here, we cranked the resolution down to 640 x 480 and configured the game to run at its "Low-Quality" graphics setting. When it's configured at these minimal settings, this game is also more CPU and memory-bound than anything else.
As with the F.E.A.R. benchmark, the two 650i SLI boards perform nearly indentically. The Abit boards squeaks by with a tiny victory of 2.6 frames per second.
Once again, we switched from low resolution and quality to 1600x1200 and high quality settings and 4xAA enabled.
Our testing ends with one final confirmation that the boards perform nearly identically.