NVIDIA GeForce GTX 650 Ti Round-Up: EVGA, ZOTAC, GB
Test System and Unigine Heaven v3
How We Configured Our Test Systems: We tested the graphics cards in this article on an Asus P9X79 Deluxe motherboard powered by a Core i7-3960X six-core processor and 16GB of G.SKILL DDR3-1866 RAM. The first thing we did when configuring the test system was enter the system UEFI and set all values to their "optimized" or "high performance" default settings and disabled any integrated peripherals that wouldn't be put to use. The memory's X.M.P. profile was enabled to ensure better-than-stock performance and the hard drive was then formatted and Windows 7 Ultimate x64 was installed. When the installation was complete we fully updated the OS and installed the latest DirectX redist, along with the drivers, games, and benchmark tools necessary to complete our tests.
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Hardware Used: |
Relevant Software: Windows 7 Ultimate x64 DirectX April 2011 Redist ATI Catalyst v12.8/v12.9B NVIDIA GeForce Drivers v306.23 / v306.38 Benchmarks Used: Unigine Heaven v3 3DMark 11 Batman: Arkham City Just Cause 2 Alien vs. Predator Metro 2033 Lost Planet 2 Dirt: Showdown |
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Unigine's Heaven Benchmark v3.0 is built around the Unigine game engine. Unigine is a cross-platform, real-time 3D engine, with support for DirectX 9, DirectX 10, DirectX 11 and OpenGL. The Heaven benchmark--when run in DX11 mode--also makes comprehensive use of tessellation technology and advanced SSAO (screen-space ambient occlusion) It also features volumetric cumulonimbus clouds generated by a physically accurate algorithm and a dynamic sky with light scattering. |
The new GeForce GTX 650 Ti cards all finished within a few percentage points of one another, regardless of their frequencies or memory configurations (1GB or 2GB). Generally speaking, the 650 Ti cards finish well ahead of the Radeon HD 7770 here, but a notch behind the 1GB Radeon HD 7850. The higher-end GeForce GTX 600 series cards are all significantly faster, as you would expect.