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ET: Quake Wars Performance



Enemy Territory: Quake Wars
OpenGL Gaming Performance


Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is based on a radically enhanced version of id's Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many smaller textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4x anti-aliasing and 16x anisotropic filtering.


Our sole OpenGL benchmark tells basically the same story as 3DMark vantage, with the sole exception being the 1920x1200 test where two of the three GeForce GTX 500 series cards take the top spots, with the Radeon HD 5970 falling somewhere in between them. Once the resolution is increased, however, the 5970 regains the lead.

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