NVIDIA GeForce GTX 285 Unveiled

NVIDIA Accelerates the Search For a Cure

Unreal Tournament 3
DirectX Gaming Performance


Unreal Tournament 3

If you're a long-time PC gamer, the Unreal Tournament franchise should need no introduction.  UT's fast paced action and over the top weapons have been popular for as long as Epic has been making the games.  For these tests, we used the latest addition to the franchise, Unreal Tournament 3.  The game doesn't have a built-in benchmarking tool, however, so we enlisted the help of FRAPS here.  These tests were run at resolutions of 1,920 x 1,200 and 2,560 x 1,600 with no anti-aliasing or anisotropic filtering enabled, but with the UT3's in game graphical options set to their maximum values, with color correction and motion blur enabled.

 


At a resolution of 1920x1200 in UT3, all of the cards tested here put up similar framerates, except for the more affordable GeForce GTX 260 Core 216 and Radeon HD 4870 cards which finished somewhat behind the others.  With the resolution cranked up to 2560x1600, however, we see much larger deltas separating the cards, and again the GeForce GTX 285 proved to be the best performing, single-GPU powered card tested.  We should also point out that the EVGA GeForce GTX 285 SSC Edition with its higher core, shader, and memory clocks was even able to pull ahead of the dual-GPU Radeon HD 4850 X2. 


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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