Unreal Tournament 3
||If you're a long-time PC gamer, the Unreal Tournament franchise should need no introduction. UT's fast paced action and over the top weapons have been popular for as long as Epic has been making the games. For these tests, we used the latest addition to the franchise, Unreal Tournament 3. The game doesn't have a built-in benchmarking tool, however, so we enlisted the help of FRAPS here. These tests were run at resolutions of 1,920 x 1,200 and 2,560 x 1,600 with no anti-aliasing or anisotropic filtering enabled, but with the UT3's in game graphical options set to their maximum values, with color correction enabled.|
We saw more of the same with Unreal Tournament 3. In this game, most of the high-end cards produce somewhat similar results at 1,920 x 1,200, with only the GeForce 9800 GTX trailing considerably. At 2,560 x 1,600, however, the deltas get larger and the GeForce GTX 280 and GTX 260 show their mettle. The GTX 280 was once again the fastest of the single-GPU powered card. It wasn't quite as fast as a 9800 GTX SLI setup, however. And scaling with standard SLI and 3-way GTX 280 SLI looked much like HL2:EP2 - because the test is CPU bound with that much GPU horsepower in the system, performance doesn't increase all that much, if at all.