NVIDIA GeForce GTX 1070 Review: Pascal For The Masses

The latest Hitman title for 2016, once again follows Agent 47, a genetically-enhanced, cold-blooded assassin, who finds himself at the center of new missions scatted across Central Europe, but not before some drama at an ICA training facility some 20 years before the events of 2012's Hitman: Absolution.

We tested this game using its DirectX 12 code path, at multiple resolutions, with all in-game options set to their maximum / Ultra values, with FXAA and 16x anisotropic filtering enabled...

Hitman (2016)
DirectX 12 Gaming Performance

hitman 2016
Hitman (2016)

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The GeForce GTX 1070 continued to offer Titan X-class performance in Hitman. This game had the Fury X and R9 Nano pulling ahead at 4K, however.
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All of the cards showed a bit of a hiccup at the beginning of the benchmark run, but smoothed out otherwise over the rest of the test.

Ashes Of The Singularity
DirectX 12 Performance

Oxide's Ashes Of The Singularity offers planetary warfare on a massive scale. The game also includes one of the first DirectX 12 benchmarks. And it's not synthetic like 3DMark’s API overhead feature test, but rather a real-world representation of in-game performance using a variety of workloads.

We ran the Ashes benchmark at multiple resolutions with its "Crazy" graphics preset and 4X anti-aliasing enabled to put as heavy a workload as possible on the GPUs.

ashes benchmark
Ashes Of The Singularity

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The GeForce GTX 1070 beat out the Titan X and Radeons at 1440P, but once the resolution was increased, the Fury X was able to pull ahead slightly. The R9 Nano trailed by the smallest of margins.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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