Hitman And Ashes Of The Singularity DX12 Performance
The latest Hitman title for 2016, once again follows Agent 47, a genetically-enhanced, cold-blooded assassin, who finds himself at the center of new missions scatted across Central Europe, but not before some drama at an ICA training facility some 20 years before the events of 2012's Hitman: Absolution.
We tested this game using its DirectX 12 code path, at multiple resolutions, with all in-game options set to their maximum / Ultra values, with FXAA and 16x anisotropic filtering enabled...
All of the cards showed a bit of a hiccup at the beginning of the benchmark run, but things smoothed out for the GeForces. The 1060 in particular had nice, smooth frame pacing here.
Oxide's Ashes Of The Singularity offers planetary warfare on a massive scale. The game also includes one of the first DirectX 12 benchmarks. And it's not synthetic like 3DMark’s API overhead feature test, but rather a real-world representation of in-game performance using a variety of workloads.
We ran the Ashes benchmark at multiple resolutions with its "Crazy" graphics preset and 4X anti-aliasing enabled to put as heavy a workload as possible on the GPUs.
The GeForce GTX 1060 came back in the Ashes benchmark and edged out the Radeon RX 480 by a small margin.
The details of the GeForce GTX 1060's 1440P run through the Ashes benchmark are pictured here.