NVIDIA GeForce GTX 1050 And GTX 1050 Ti Review: Low Power, Low Price Pascal

The latest Hitman title for 2016 once again follows Agent 47, a genetically-enhanced, cold-blooded assassin. He finds himself at the center of new missions scatted about Central Europe, but not before some drama in an ICA training facility some 20 years before the events of 2012's Hitman: Absolution. We tested the game using its DirectX 12 code path, at multiple resolutions, with all in-game options set to their maximum / Ultra values, with FXAA and 16x anisotropic filtering enabled...

Hitman (2016)
DirectX 12 Gaming Performance

hitman 2016
Hitman (2016)

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The 2GB GeForce GTX 1050 wasn't able to run this test at 2560x1440 (with the settings we used), hence it is only represented in the 1080p graph. Hitman beat on the cards pretty hard, but the same trend we've seen to this point continued, with the 1050 Ti cards outpacing the RX 460, and the GTX 1050 no too far behind.
Ashes Of The Singularity
DirectX 12 Performance
Oxide's Ashes Of The Singularity offers planetary warfare on a massive scale. The game also includes one of the first DirectX 12 benchmarks. And it's not synthetic like 3DMark’s API overhead feature test, but rather a real-world representation of in-game performance using a variety of workloads. We ran the Ashes benchmark at multiple resolutions with its "crazy" graphics preset and 4X anti-aliasing enabled to put as heavy a workload as possible on the GPUs.

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Ashes Of The Singularity

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Ashes of The Singularity shows a small advantage for GeForce GTX 1050 Ti cards over the Radeon RX 460 at both resolutions. The GTX 1050 trailed by a significant margin here though, due to its smaller frame buffer.

Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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