NVIDIA GeForce 8800 GTS Refresh: Asus and XFX

Performance Comparisons with Crysis

Details: www.ea.com/crysis



Crysis

If you're at all into enthusiast computing, the highly anticipated single player demo of the hot, new, upcoming FPS smash-hit Crysis, should require no introduction. Crytek's game engine visuals are easily the most impressive real-time 3D renderings we've seen on the computer screen to date.  The engine employs some of the latest techniques in 3D rendering like Parallax Occlusion Mapping, Subsurface Scattering, Motion Blur and Depth-of-Field effects, as well as some of the most impressive use of Shader technology we've seen yet.  In short, for those of you that want to skip the technical jib-jab, Crysis is HOT.  We ran the SP demo with all of the game's visual options set to 'High' to put a significant load on the graphics cards being tested.


The new GeForce 8800 GTS 512MB cards perform right in-line in the Crysis GPU benchmark.  At all resolutions, the 8800 GTS 512MB cards were a bit faster than the recently released GeForce 8800 GT and slightly slower than the mighty GeForce 8800 GTX.




Running a pair of GeForce 8800 GTS cards in SLI-mode resulted in scores slightly higher than a pair of GTX cards at the lower resolutions where memory bandwidth and frame buffer size play less of role in performance.  But once the resolution is increased, the GTX cards once again regained the top spot.


Tags:  Nvidia, Asus, GeForce, XFX, GTS, force, fx, refresh, GT, id, and
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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