NVIDIA GeForce 8800 GTS Refresh: Asus and XFX

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Enemy Territory: Quake Wars

Performance Comparisons with ET: Quake Wars

Details: www.enemyterritory.com



Enemy Territory: 
Quake Wars
 

Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.


When running in single-card configurations, the new GeForce 8800 GTS 512MB cards' performance was right in-line with the GeForce 8800 GTX and new GeForce 8800 GT.  The original 640MB GTS, however, trailed behind the newer cards by about 10% to 15%.




The same held true while running the cards in an SLI configuration, where the 8800 GTS 512MB cards were actually about to outpace the 8800 GTS SLI setup at the lower resolution, only to fall a bit behind once the resolution was increased.

Tags:  Nvidia, Asus, GeForce, XFX, GTS, force, fx, refresh, GT, id, and

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