NVIDIA GeForce 8600 GTS and 8600 GT

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Performance Comparisons with 3DMark06 v1.0.2
Details: www.futuremark.com/products/3dmark06/


3DMark06
3DMark06 is the latest addition to the 3DMark franchise. This version differs from 3Dmark05 in a number of ways, and now includes not only Shader Model 2.0 tests, but Shader Model 3.0 and HDR tests as well. Some of the assets from 3DMark05 have been re-used, but the scenes are now rendered with much more geometric detail and the shader complexity is vastly increased as well. Max shader length in 3DMark05 was 96 instructions, while 3DMark06 ups the number of instructions to 512. 3DMark06 also employs much more lighting, and there is extensive use of soft shadows. With 3DMark06, Futuremark has also updated how the final score is tabulated. In this latest version of the benchmark, SM 2.0 and HDR / SM3.0 tests are weighted and the CPU score is factored into the final tally as well.

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We've got a lot of numbers to digest from this point forward. We've included benchmark scores from stock and pre-overclocked GeForce 8600 GTS and GT cards, in addition to similarly priced last-gen products, and current higher-end parts. We've also got some multi-GPU SLI and CrossFire numbers to consider.

As you can see, the new GeForces perfomed well in the 3DMark06 benchmark. The GTS cards outpaced all of the last-gen products with the GT finishing up just behind them. The more expensive X1950 XTX and 8800 GTS cards took the top spots thanks to their higher fullrates, large frame buffers, and incrased memory bandwidth.

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If we tunnel a bit deeper and look at the individual shader model 2.0 and HDR / shader model 3.0 benchmarks, we see a similar breakdown. The new GeForce 8600 GTS in both single and dual-card SLI configurations are able to outpace the similarly priced last-gen 7950 GT and Radeon X1950 Pro.


Tags:  Nvidia, GeForce, GTS, 860, force, GT, id, and
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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