NVIDIA GeForce 8600 GTS and 8600 GT

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Performance Comparisons w ith S.T.A.L.K.E.R.
Details: www.stalker-game.com
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S.T.A.L.K.E.R.
The highly anticipated game S.T.A.L.K.E.R. makes use of a proprietary DX9 game engine, dubbed "X-Ray" by its developers. It features an advanced DX9 renderer with Defferred Shading capabilities, which allows the engine to draw a vast amount of dynamic light sources with correct materials and light ‘feedback’. Becuase S.T.A.L.K.E.R. does not have a built-in benchmarking tool, we tested the game using FRAPS at resolutions of 1,280x1,024 and 1,600x1,1200 with the in-game anti-aliasing and anisotropic filtering options set to their maximum values, and with full dynamic lighting enabled. With  We should also note that 'grass shadows' were disabled due to the further slowdowns this feature causes during gameplay.

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The new GeForce 8600 GTS and GT cards' performance as they relate to the GeForce 7950 GT and Radeon X1950 Pro are better in S.T.A.L.K.E.R. than in the previous titles we tested, but none of the mainstream cards put up very fluid framerates here. We need to reiterate that we tested this game at its most taxing settings, however. With reduced image quality settings the game would no doubt perform better.

We would also like to point out the performance scaling of the 8600 GTS SLI configuration versus the CrossFire rigs. Enabling CrossFire actually reduced performance, whereas enabling SLI caused significant performance icnreases.  We suspect SLI performance scaling will be better in future driver releases with this game though, based on converstations we had with representatives from NVIDIA. ATI's driver team will likely be doing some tweaking as well.


Tags:  Nvidia, GeForce, GTS, 860, force, GT, id, and
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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