NVIDIA GeForce 8600 GTS and 8600 GT

nv_logo.jpg 

When we covered the inital launch of the GeForce 8800 series , we detailed the new image quality-related features inherent in the Lumenex engine, so we won't go into detail again here. We did, however, run a couple of preliminary tests to ensure the GeForce 8600 was producing the same kind of images as the GeForce 8800.


GeForce 8600 GTS
1280x1024 (4X AA / 16X Aniso)


GeForce 8800 GTS
1280x1024 (4X AA / 16X Aniso)

In all of the few games we tested, the new GeForce 8600 cards produced images that were idential to those of a GeForce 8800. The screenshots above, taken with Futuremark's 3DMark06, illustrate that point. The two images are idential right down to every pixel.

        
Crysis

        
World In Conflict

And although DirectX 10 games that can exploit NVIDIA's GeForce 8 series hardware haven't arrived just yet, we wanted to present some eye candy from a couple of upcoming titles to demonstrate what the API is capable of.  The screenshots above are from CryTek's upcoming shooter Crysis and Massive Entertainmant's World In Conflict.  Flipping through the images avbove is sure to enduce some jaw-dropping.  Of course, we can't vouch for the GeForce 8600's performance in these titles, because they aren't ready yet.  But, the DX10 features offerf by the 8600's GPU mean it'll be able to render these future titles as the developers intended.


Tags:  Nvidia, GeForce, GTS, 860, force, GT, id, and
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

Related content