NVIDIA 3D Vision Surround is Here

Article Index

Dirt 2

Dirt 2
DX11 Gaming Performance


Dirt 2

Dirt 2 was released in September 2009 and provides a sequel to the original Colin McRae: Dirt racing game. Codemasters delayed the PC version of Dirt 2 so that they could enhance their Ego engine with DirectX 11 effects. The engine displays certain bleeding-edge rendering technologies like hardware-driven tessellation, which is used for a more detailed audience, tessellated clot as well as a more realistic water that has lifelike ripples, waves and splash effects. DX11 also affords the game more impressive post-rendering motion blur, filtered soft shadows and lighting effects. Dirt 2 is also a solid benchmark for multi-core processors since DX11 is designed to take advantage of multi-threaded system architectures.

Dirt 2 is a handful at the 7680 x 1600 resolution. Even with AA turned off and all settings at low, we could not achieve playable frame rates using DX11. Fortunately, we were able to force the game into DX9 mode by modifying the configuration file in the game folder and allowed us to use this fun racing simulator. Although the GTX 480s in Surround mode produced higher minimum frame rates, they fell behind the HD 5870s in average fps by 6%.


Image gallery

Related content

Comments

Show comments blog comments powered by Disqus