For our next set of tests, we moved on to some in-game benchmarking with Crysis (DirectX) and Enemy Territory: Quake Wars (OpenGL). When testing processors with Crysis or ET:QW, we drop the resolution to 1024x768, and reduce all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible. However, the in-game effects, which control the level of detail for the game's physics engines and particle systems, are left at their maximum values, since these actually place some load on the CPU rather than GPU.
|Low-Resolution Gaming: Crysis and ET: Quake Wars|
|Taking the GPU out of the Equation|
The MSI Z170A Gaming M9 ACK puts up a strong fight here. it came within a single frame per second of the leading Z170 board in ETQW and took second place in the Crysis test versus the other Z170 based boards.