Performance Comparisons with Half-Life 2
|Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over sat in eager anticipation. Unfortunately, thanks to a compromised internal network, the theft of a portion of the game's source code, and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November '04 to get our hands on this classic. We benchmarked Half-Life 2 with a long, custom-recorded timedemo in the "Canals" map, that takes us through both outdoor and indoor environments. These tests were run at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without any anti-aliasing or anisotropic filtering and with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently.|
With our custom Half-Life 2 benchmark, the X1600XT put up a more balanced fight when compared to FarCry testing. In No AA testing at both resolutions, the X1600XT delivered slightly better performance over the NX7600GT-VT2D256E. However, once we enabled Antialiasing and Anisotropic filtering, the NX7600GT-VT2D256E regained the lead, with the X1600XT trailing by roughly 8FPS. Frankly, with Half Life 2 we see no reason not to run at high resolutions with AA turned on as the MSI NX7600GT card provides "playable" performance up through 1600X1200.