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Benchmarking: Quake 4 v1.2

We'll be testing the games in this article using "High Quality" settings at resolutions of 800x600 and 1024x768, and we'll also be throwing in some scores using 2x Anti-Aliasing and 4x Anisotropic filtering as well. For the budget type card we're reviewing today, we feel these settings strike a good balance between performance and image quality. 

Performance Comparisons with Quake 4

Quake 4
id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar.  Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 800 x 600 and 1024x768 without anti-aliasing enabled and then again with 2X AA and 4X aniso enabled simultaneously.


Our first test is with Quake 4 running at 800x600. The MSI NX7300GS will start a trend here, falling between the Foxconn mobo's on-board video, the Nvidia GeForce 6150, and our XFX GeForce 6600 DDR2. With the visual quality of the Doom 3 engine, you'll need a decent card to fully enjoy a game like Quake 4, as 39.7FPS is just the average framerate. During a good fight, the framerates can drop into the low 20's.

The game becomes a little hard to play at 1024x768. The game still looks decent with Medium Quality video settings, so either using the lower resolution or reducing the image quality settings should offer a playable experience.

Tags:  MSI, MS

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