Enemy Territory: Quake Wars Testing
id's Enemy Territory: Quake Wars is definitely a bit more taxing on the GPU, especially since we can enable anti-aliasing cleanly, unlike with UT3's differed rendering engine that doesn't have good support for it. With 4X AA enabled, along with the game engine's advanced OpenGL shader and lighting effects, it also looks fantastic on top-shelf cards like the MSI N280GTX.
||Enemy Territory: Quake Wars is Based on a radically enhanced version of id's Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many smaller textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.|
In this benchmark run, again we see the MSI N280GTX-T2D1GOC card follow suit with the other GTX 280 cards we tested. There were only minuscule variances in frame rates, as you can see, due to the fact that MSI's card is clocked slightly slower. Though our benchmark runs can illustrate this small variance when we graph out the results, in reality and practice, you simply could not perceive this type of performance delta.