MSI FX5950 Ultra VTD256


The MSI FX5950 UltraVTD256 - Page 3

The MSI FX5950 Ultra-VTD256
NVIDIA's Flagship GPU, MSI Style...

By, Marco Chiappetta
February 12, 2004

Benchmarks With Unreal Tournament 2003
DX8 Performance


Unreal Tournament 2003

Epic's Unreal Tournament series has consistently been one of the most popular first person shooters, and by no coincidence is it also one of the most commonly used video card benchmarks.  We continued our DirectX benchmarking with a completely patched, retail version Unreal Tournament 2003.  When benchmarking with UT2003, we use a utility that ensures all of the cards are being tested with the exact same in-game settings and "High-Quality" graphical options. We ran the UT2003 benchmarks at resolutions of 1024x768 and 1600x1200 without anti-aliasing, and then again with 4X and 6X AA enabled.  We kept Anisotropic filtering disabled here because NVIDIA and ATi aren't doing the same level of trilinear filtering when aniso and trilinear are enabled together.

With anti-aliasing disabled at both resolutions, the MSI FX5950 Ultra walked away with a couple of wins, but once AA was switched on the Radeons jumped way out in front.  When 4X was enabled, all three of the cards remained competitive, with only 6 - 8 FPS separating the first and last place finishers.  When we enabled 6X AA, however, NVIDIA's current flagship simply couldn't keep up.

Head-to-Head Performance With Splinter Cell
Stealth Pixel Shading


Splinter Cell

Splinter Cell's version 1.2 patch includes three pre-recorded demos in addition to a benchmarking feature.  The demos included with the patch are somewhat limited by CPU performance, however, so we used the custom Oil Rig demo created by the folks at Beyond 3D to test with this game.  Beyond 3D's demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance.  Shaders are used to render the realistic looking ocean water surrounding the Oil Rig in the demo, as well as simulating a night vision effect.  As we've mentioned in the past, anti-aliasing doesn't work with Splinter cell (at least with the current version).  Due to this fact, we do not have any AA scores listed in the graphs below.

NVIDIA based video cards have traditionally struggled in the Splinter Cell benchmark, and while performance has increased incrementally with each new driver release, they still are unable to catch-up to ATi in this test.  The MSI FX5950 Ultra lagged behind both the Radeon 9800 Pro 256MB and the Radeon 9800 XT at both resolutions.

Final Fantasy & Gun Metal Tests


Tags:  MSI, MS, Ultra, x5, fx, ULT

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