Metal Gear Solid V: The Phantom Pain Gameplay And Performance Review - Snake's Triumphant Return
Our Opinions & The Wrap Up
The game is smart and we enjoy the continual challenge it presents. The open world aspect is more than welcomed and skillfully implemented with countless ways to complete a mission. Yet we never felt confused about what was going on--despite the overwhelming amount of moving elements in any given sortie. Few titles are as massive in scope and possibilities as Phantom Pain. But frankly it keeps things fresh. It seems near-impossible to see, do, brainwash, steal, extract and customize everything in the game on a single play-through.
We do have a few gripes, however. The game's controls will take a bit of getting used to. Playing on PC I never saw a cursor, not once--which made cycling through menus or even navigating through game settings a chore without a controller. Gun fights were decidedly more entertaining with a mouse and keyboard as were the stints on your trusty horse. Driving and navigating menus, though, were best with a controller. Yet the incessant switching back and forth served to suspend our disbelief more than we wanted. We're also not fans of our dear-old protagonist, "Taciturn Snake" as I've come to call him, who is flat out boring in spots. With only few speaking parts, he's just a brooding grumpy-pants. Or is he? That's just it--we don't know. Regardless, he makes for a unappealing vehicle for which the story unfolds.
I look annoyed and tattered but I could just be constipated. You'll never know.
Are you enjoying Metal Gear Solid V: The Phantom Pain? Let us know your favorite tactics, gear and base-building strategies in the comments.