Metal Gear Solid V: The Phantom Pain Gameplay And Performance Review - Snake's Triumphant Return
Metal Gear Solid V: The Phantom Pain Gameplay And Experience
The following is meant to be a brief gameplay analysis; so bear with us here, there's a lot of ground to cover. However, little in Phantom Pain is meant to happen quickly. This is an enormous game theater with so many moving parts. We should note, this is the very first truly open-world Metal Gear title. It takes place in various locals within and around Soviet-occupied Afghanistan. Players will reprise their role as Big Boss aka Venom Snake—just a couple of the many aliases the character has used throughout the convoluted Metal Gear lore over the years. Though he should be called Taciturn-Snake for his flat affect, stoic demeanor and significant lack of spoken lines. Silent but deadly right? Exactly.
Snake, The Charmer -
However, each mission and each new day brings more money (as daily rewards) to spend on weapons, gear and vehicles. But you can also have your men build and customize new weapons and gear. More men on your team means more resources at your disposal. This presents a great new gameplay dynamic and gives players a fantastic reason to leave enemies alive. You can also retrieve weapons now, from fallen enemies—something had been sorely absent from most previous Metal Gear games.
An Adaptable Game Engine -
Touches like that, grant the game a very organic feel and makes it quite playable. You could choose not to rescue the Russian translator. Yet doing so certainly behooves English-only Snake, an intel-driven super-spy slinking around Soviet-occupied Afghanistan. Your choices matter and the game will learn and grow organically as well. Get too comfortable calling in aerial support from your helicopter and watch as future units begin to tote rocket launchers to compensate. It’s challenging and damn fun!