We have one more set of 3D Mark
2001 tests to report on. This time, we set the
resolution to 1024x768 and enabled all three anti-aliasing
methods available...
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More
3D Mark 2001 Benchmarks |
DirectX
Performance |
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With AA enabled, 3D Mark 2001
looked fantastic, but it slowed a bit too much with 4X AA
enabled. Quincunx is definitely our preferred method,
as it looks about as good as 4X, but with performance
similar to 2X.
Next up we benchmarked the
Leadtek WinFast GF3 Ti500 TD using the DirectX shooter, Max
Payne. Max Payne uses the same Max-FX engine that
powers 3D Mark 2001.
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Max
Payne |
Max is the man! |
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MAX PAYNE:
Max Payne does not have a
"built-in" timedemo utility, so we used the time demos that
were recorded by
the good folks at 3D Center. Using their mod and demos
allowed us to obtain an average frame rate from a recorded
gaming session. The WinFast Ti500 TD and NVIDIA reference
boards performed identically.
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Quake 3 Arena |
Very Old
Faithful... |
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OK, it's time to move onto some
OpenGL numbers. As usual, Quake 3 has to make an
appearance...
QUAKE 3
ARENA:
I think I'm going to rename
Quake 3's "Fastest" setting to the "Ugly" setting! :)
Performance was stellar, but the game sure doesn't look
good. For the first time we see the reference board
inch ahead, but for all intent and purposes both cards
performed the same. Let's crank the quality up a
notch...
We turned all the visual options
to maximum and were pleased to see Quake 3 remain playable
at all resolutions. How great is it to say,
"1600x1200" is the sweet spot! Never happy with
"stock" performance, we decided to overclock the WinFast
Ti500 TD again and ran the same set of Quake 3 numbers...
Overclocking the card gained us
a few FPS at high resolutions. It obvious that Quake 3
can't tax a video card like it once could. Let's turn
the quality up another notch and enable anti-aliasing...
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Quake3 and The Rating
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