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Benchmarks & Comparisons With Doom 3 - Multi-player |
The Wait Is Over!. |
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Doom 3
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The first round of Doom 3 focused on single-player performance. In this round we'll run a series of multiplayer tests and see how things unfold. These timedemos were run with our custom "HH_Frag2" demo, which is a recording of a five-player online match that took place in the "Frag Chamber" map area. We ran benchmarks with Doom 3 set to its "High-Quality" mode at resolutions of 1,024 x 768 and 1600 x 1200 without any anti-aliasing enabled and then with 4X AA and 8X Aniso enabled concurrently. Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel. |
With the multi-player segment, the GeForce 6800 made a strong stand against the two X850XT models. At 1024x768, all three were virtually tied with NoAA testing. Once we enabled 4XAA/8X Aniso, we saw a proper decline from the fastest to the slowest card. When we increased to 1600x1200, the 6800 managed the top spot at 91.4FPS and managed to keep a second spot with 4XAA/8X Aniso enabled. At this stage, we are still seeing a degree of CPU limitation influencing the scores at 1600x1200, which was evident with this minor flipflop of 4XAA/8X Aniso scores between the X850XTs.