For our next set of tests, we moved on to some in-game benchmarking with Crysis (DirectX) and Enemy Territory: Quake Wars (OpenGL). When testing processors with Crysis or ET:QW, we drop the resolution to 1024x768, and reduce all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible. However, the in-game effects, which control the level of detail for the games' physics engines and particle systems, are left at their maximum values, since these actually place some load on the CPU rather than GPU.
|Low-Resolution Gaming: Crysis and ET: Quake Wars|
|Taking the GPU out of the Equation|
Some highs and lows here. There is not much to see here withe ETQW test. Results are about in line with our other Z170 + i7-6700K build and not that far off from our previous X99 + i7-5960X build. But those Crysis low-res results are peculiar. So from the BIOS I made sure the system was not mysteriously running the Intel 530 HD integrated graphics. Yet after several repeats and a system overclock, the results remained softer than the ASUS board but faster than the X99 setup.