For our next set of tests, we moved on to some in-game benchmarking with Crysis (DirectX) and Enemy Territory: Quake Wars (OpenGL). When testing processors with Crysis or ET:QW, we drop the resolution to 1024x768, and reduce all of the in-game graphical options to their minimum values to isolate CPU and memory performance as much as possible. However, the in-game effects, which control the level of detail for the game's physics engines and particle systems, are left at their maximum values, since these actually place some load on the CPU rather than GPU.
|Low-Resolution Gaming: Crysis and ET: Quake Wars|
|Taking the GPU out of the Equation|
At stock the Designare is about on par with any motherboard based on the same chipset. However, those ETQW numbers are the best we have seen, though only by a hair. The Crysis test was less eventful, with the Designare landing at the bottom while overclocked and hitting middle of the road while at stock clocks.