 
    
    
       NVIDIA has enjoyed quite a bit of success the last couple of years thanks in part to its GeForce 6 and 7 Series graphics cards. Like every other company in the world, NVIDIA likes to ride its success as long as possible. In NVIDIA's case, this can be done with product refreshes. The most recent refresh brought us the GeForce 7950 GT, interestingly positioned between the 7900 GT and 7900 GTX.
    
    
       What's attractive about the GeForce 7950 GT is that it doesn't cost much more than a 7900 GT yet it offers nearly the same performance of a much pricier 7900 GTX. Additionally, the 7950 GT sports 512MB DDR3 clocked at 1.4GHz (effective). The GPU core runs at a speedy 550MHz. Just like the 7900 GT and GTX, the 7950 GT also boasts 8 vertex shaders and 24 pixel shaders.
    
    
       Today, we have a 7950 GT from Gigabyte in the labs to see just how well the new GeForce 7 Series card can perform. The GV-NX795T512H-RH features reference clock speeds and a Zalman cooler for a little differentiation outside of the typical reference design HSF assembly.  Read on to find out more...
    
    
        
    
    
      
        |   |  | 
    
    
      
        | Features | 
      
        | Support Memory: 512MB DDR3 
 Video Output Function
 - TV-out (S-Video Connector)
 - Dual DVI Connector
 
 256-Bit Memory Interface
 | Clocks: - GPU: 550 MHz
 - Memory: 1.4 GHz (effective)
 
 | 
      
        |  | 
      
        | Technical Specifications | 
      
        | 
             NVIDIA CineFX 4.0 Shading Architecture
           
             Vertex Shaders
           
            
              Support for Microsoft DirectX 9.0 Vertex Shader 3.0
            
              Displacement mapping
            
              Geometry instancing
            
              Infinite length vertex programs
             
             Pixel Shaders
           
            
              Support for DirectX 9.0 Pixel Shader 3.0
            
              Full pixel branching support
            
              Support for Multiple Render Targets (MRTs)
            
              Infinite length pixel programs
             
             Next-Generation Texture Engine
           
            
              Accelerated texture access
            
              Up to 16 textures per rendering pass
            
              Support for 16-bit floating point format and 32-bit floating point format
            
              Support for non-power of two textures
            
              Support for sRGB texture format for gamma textures
            
              DirectX and S3TC texture compression
            
              Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
             
             64-Bit Texture Filtering and Blending
           
            
              Full floating point support throughout entire pipeline
            
              Floating point filtering improves the quality of images in motion
            
              Floating point texturing drives new levels of clarity and image detail
            
              Floating point frame buffer blending gives detail to special effects like motion blur and explosions
             
             NVIDIA Intellisample 4.0 Technology
           
            
              Advanced 16x anisotropic filtering (with up to 128 Taps)
            
              Blistering- fast antialiasing and compression performance
            
              Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
            
              Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels
            
              Support for normal map compression
            
              Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
            
              Fast z-clear
             | 
             API Support
 
            
              Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
            
              Full OpenGL support, including OpenGL 2.0
             
             NVIDIA Digital Vibrance Control (DVC) 3.0 Technology
           
            
              DVC color controls
            
              DVC image sharpening controls
             
             NVIDIA SLI Technology
           
            
              Patented hardware and software technology allows two GPUs to run in parallel to scale performance
            
              Scales performance on over 60 top PC games and applications
             
             NVIDIA UltraShadow II Technology
           
            
              Designed to enhance the performance of shadow-intensive games
             
             NVIDIA PureVideo Technology
           
            
              Adaptable programmable video processor
            
              High-definition MPEG-2 and WMV9 hardware acceleration
            
              Spatial-temporal de- interlacing
            
              Inverse 2:2 and 3:2 pull-down (Inverse Telecine)
            
              4-tap horizontal, 5-tap vertical scaling
            
              Overlay color temperature correction
            
              Microsoft Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
            
              Integrated HDTV output
             
             Composited Desktop Hardware Engine
           
            
              Video post-processing
            
              Real-time desktop compositing
            
              Accelerated antialiased text rendering
            
              Pixel shader-driven special effects and animation
             
             Advanced Display Functionality
           
            
              Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz
            
              Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders
            
              Full NVIDIA nView multi-display technology capability
             
             Advanced Engineering
           
            
              Designed for PCI Express x16
            
              Designed for high-speed GDDR3 memory
 | 
    
    
    
        
   
    
    
       Gigabyte's 7950 GT comes in a standard Gigabyte graphics card box that features Sid Meier's Civilization IV artwork on the front and enticing features and marketing blurbs on the back.
    
    
        
   
    
    
       As you probably guessed by now, this card comes bundled with a full version of Sid Meier's Civilization IV. In addition, Gigabyte throws in PowerDVD 6, two DVI-to-VGA adapters and a connector box for S-video and HDTV (component video) output. If you're not looking to add cost with extra frills, this is the 7950GT bundle for you.