eVGA Personal Cinema FX5700

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Wrapping it Up with Wolfenstein and Comanche4

Benchmarks / Comparisons With Wolfenstein: Enemy Territory
Q3 Engine Based Freebie

Wolfenstein: ET
We also ran through a batch of timedemos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the excellent Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine, which makes it a very easy to use benchmarking tool. We created our own custom demo and used the built-in timedemo feature to check each card's frame-rate. The tests below were run at 1024x768 and again at 1600x1200, without anti-aliasing, with 4X AA and with 4X AA and 8X anisotropic filtering enabled concurrently.

Return to Caste Wolfenstein is the first gaming benchmark that was able to break the 60FPS threshold in this review.  Not only did all cards pass the grade with no Anti-aliasing enabled at 1024x768, the Personal Cinema teetered on the edge with 4XAA enabled as well.  Either way, the test results leaned in favor of the GeForce FX 5700 cards, with the Ultra taking the top spot.

Performance Comparisons With Novalogic's Comanche 4
Combat Helicopter Sim

Comanche 4
To give you sim fans a small taste of what these cards can do, we used Novalogic's combat helicopter simulator Comanche 4 for our next batch of DirectX tests. Comanche 4 uses DX8 class pixel and vertex shaders to produce some of the realistic visuals used throughout the game. Unlike some of the previous tests though, this benchmark is heavily influenced by CPU and system memory performance, especially at lower resolutions. However, when the resolution is raised and anti-aliasing and anisotropic filtering are enabled, the current crop of 3D accelerators tend to slow down quite a bit.

At 1024x768 we see a degree of similitude due to the game being CPU limited.  There were fluctuations, but the general trend is even, with the GeForce cards holding the better scores over the 9600XT.  Once we increased the screen resolution to 1600x1200, each card's performance came into play, once again, with the GeForce cards holding the better scores, especially when Anti-aliasing and Anisotropic filtering was enabled.  Keep in mind, however, that an All-In-Wonder 9600XT is clocked at 525/650 compared to the standard 9600XT's 500/600, which would balance things out some.

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