eVGA Personal Cinema FX5700
More Benchmarking with UT2004 and Splinter Cell
|Epic's "Unreal" games have been wildly popular, ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003, rapidly became some of our favorites, for both benchmarking, and for killing a few hours when our schedules allowed it! Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We used the demo version of the game to benchmark these cards at resolutions of 1024x768 and 1280x1024, without any anti-aliasing, with 4x AA and with 4X AA and 8X anisotropic filtering.|
Compared to the previous tests, these results were a bit more palatable, although, the Personal Cinema was challenged. Clearly, the only card up to the task at 1600x1200 was the Radeon 9600XT, but at 1024x768, the Personal Cinema showed some spark. Overall, though, the 9600XT and 5700Ultra offered more desirable frame rates.
|Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom Oil Rig demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance. Shaders are used to render realistic looking ocean water surrounding an Oil Rig in the demo, as well as simulating a night vision effect for a brief period. Also note that anti-aliasing doesn't work with Splinter Cell. Due to this fact, we do not have any AA scores listed in the graphs below.|
With Splinter Cell, the trend continued. The Personal Cinema struggled to compete with the comparison cards. It did save some face by sliding 7FPS at the higher resolution compared to 10FPS with the other models, but the scores were still too low to consider playable.