EVGA GeForce GTX 1080 Ti SC2 GAMING Review: Dialing-In On Performance

Monolith’s surprisingly fun Orc-slaying title Middle Earth: Shadow of Mordor, delivers a ton of visual fidelity even at the lowest quality settings. So, to maximize the eye-candy on these high-end graphics cards, we ran the game’s Ultra quality benchmark routine at a couple of resolutions, topping out at 4K or 3840x2160, for the sticklers out there. All of the game's graphics-related options were enabled, along with FXAA and Camera Blur...

Middle Earth: Shadow of Mordor Performance
Glorious Orc-Slaying Vengeance

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Middle-Earth: Shadow of Mordor

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Surprisingly, Shadow Of Mordor has EVGA GeForce GTX 1080 Ti SC2 finishing out in front of the GB card. These results were repeatable, so despite the EVGA card's lower peak frequencies, it was likely holding onto higher boost clocks, for longer periods with its improved cooling solution, thus giving it a slight edge.

Tom Clancy's The Division
DirectX 12 Gaming Performance
Tom Clancy’s The Division is a gorgeous, open-world, third-person shooter developed by Massive Entertainment and published by Ubisoft. The game features DirectX 11 and DirectX 12 support, with an array of advanced graphics techniques. Its built-in benchmark reports average frames per second, along with a typical frames per second number, which is an average of the fastest 99% of frames. We ran the game using its DX12 code path, with in-game image quality options set to their Ultra pre-set.

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Tom Clancy's The Division

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Things were tight in The Division benchmark. However, EVGA GeForce GTX 1080 Ti SC2 put up ever-so-slightly better average framerates, but the higher-clocked Gigabyte card has the better typical framerate.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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