Half Life 2: Episode 1
|Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. So, when Valve announced Half-Life 2 was close to completion in mid-2003, gamers the world over sat in eager anticipation. Unfortunately, thanks to a compromised internal network, the theft of a portion of the game's source code, and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait quite a while to get our hands on HL2. Armed with the latest episodic update to HL2, Episode 1, we benchmarked the game with a long, custom-recorded timedemo that takes us through both outdoor and indoor environments. These tests were run at resolutions of 1,280 x 1,024 and 1,600 x 1,200 with 4X anti-aliasing and 16X anisotropic filtering enabled concurrently, and with color correction and HDR rendering enabled in the game engine as well.|
In both single-card and dual-card SLI configurations, the EVGA e-GeForce 7950 GT KO proved to be an excellent performer in Half Life 2: Episode 1. The card(s) produced playable framerates at both resolutions with 4X anti-aliasing and 16x anisotropic filtering enabled. Scaling wasn't great at 1280x1024 in SLI mode in this game, and the X1950 Pro CrossFire setup actually pulled ahead, but once the resolution was increased to the 1600x1200, the 7950 GTs jumped out in front of the Pros by a sizable margin.