|No additional patches or tweaks are necessary to benchmark with Halo, as Gearbox has included all of the necessary information to test with this game within its Readme file. Basically, all that you have to do is install the game and modify its shortcut to set the resolution, refresh rate, and rendering mode. Then the benchmark works by running through four of the long cut-scenes from the game, after which the average frame rate is recorded. We patched Halo using the most recent v1.06 patch and ran this benchmark twice, once at a resolution of 1,280 x 1,024 and then again at 1,600 x 1,200. Anti-aliasing doesn't work properly with Halo, so all of the tests below were run with anti-aliasing disabled.|
The EVGA e-GeForce 7800 GTX was the top-dog in the Halo benchmark. In this test, fillrate and shader compute performance have the largest impact on the game's framerate. This is why the EVGA card did so well here; its higher core clock speed directly affects both fillrate and computer performance, which is why it was able to pull ahead of NVIDIA's reference card, and also outpace a pair of GeForce 6800 cards running in SLI mode.