Diamond Viper Radeon HD 2900 XT 1GB

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From this point forward, we'll be comparing the performance of the Diamond Viper Radeon HD 2900 XT 1GB to its competition in dual-card, CrossFire and SLI configurations.

Performance Comparisons with 3DMark06 v1.0.2
Details: www.futuremark.com/products/3dmark06


3DMark06
3DMark06 is the most recent addition to the 3DMark franchise. This version differs from 3Dmark05 in a number of ways, and includes not only Shader Model 2.0 tests, but Shader Model 3.0 and HDR tests as well. Some of the assets from 3DMark05 have been re-used, but the scenes are now rendered with much more geometric detail and the shader complexity is vastly increased as well. Max shader length in 3DMark05 was 96 instructions, while 3DMark06 ups that number to 512. 3DMark06 also employs much more lighting and there is extensive use of soft shadows. With 3DMark06, Futuremark has also updated how the final score is tabulated. In this latest version of the benchmark, SM 2.0 and HDR / SM3.0 tests are weighted and the CPU score is factored into the final tally as well.

 

Just like we saw in the single card tests, the dual card Viper Radeon HD 2900 XT 1GB CrossFire configuration put up an overall 3DMark06 score just slightly lower than its 512MB counterpart.

 

 

 

This time around, however, the Viper Radeon HD 2900 XT 1GB CrossFire rig finished behind the 512MB Radeon HD 2900 XT CrossFire configuration in both the Shader Model 2.0 and Shader Model 3.0 / HDR tests.  At these settings, 3DMark06 is limited by the GPU's shader performance and fillrate, and not so much by its frame buffer size and memory bandwidth.

 


Tags:  Radeon, HD, diamond, Radeon HD, GB, Viper, XT, IP, 290, AM
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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