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Half Life 2: Episode 2 |
DirectX Gaming Performance | |
Half Life 2: Episode 2
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Thanks to the dedication of hardcore PC gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time. And thanks to an updated game engine, gorgeous visual, and intelligent weapon and level design, Half Life 2 became just as popular. Episode 2 offers a number of visual enhancements including better looking transparent texture anti-aliasing. These tests were run at resolutions of 1280x1024 and 1600x1200 with 4X anti-aliasing and 8X anisotropic filtering enabled concurrently. Color correction and HDR rendering were also enabled in the game engine as well. We used a custom recorded timedemo file to benchmark all cards in this test.
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Half-Life 2 EP2 was a positive showing for the BFG 9600 GT OCX. In this test, the BFG 9600 GT OCX held a 20% edge at 1280x1024 which reduced slightly to a 16.8% advantage at 1600x1200. Consistent with all previous tests, the GeForce 8600 GTS struggled, returning results half that of the Sapphire HD 3870 Toxic.
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Enemy Territory: Quake Wars |
OpenGL Gaming Performance | |
Enemy Territory: Quake Wars
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Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously. The game was tested with all of its in-game options set to High with soft particles enabled in addition to 4X anti-aliasing and 8x anisotropic filtering. |
When running at a resolution of 1280x1024, both the BFG 9600 GT OCX and Sapphire HD 3870 Toxic performed on the same level, however, once the resolution was increased to 1600x1200, the BFG card registered a significant performance hit, dropping behind the Sapphire HD 3870 Toxic by about 16 FPS. Once again the GeForce 8600 GTS was outgunned by hefty margins.