
With Doom 3 we're going to drop back down to our traditional "apples to apples" performance comparison, looking at high resolution frame rates without any additional pixel processing for AA and then again with 4X AA and the in-game automatic high quality setting of 8X Anisotropic Filtering.
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Performance Comparisons with Doom 3 - Single Player |
Details: http://www.doom3.com/ |
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Doom 3
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id Software's games have long been pushing the limits of 3D graphics. Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC. Now, many years later, with virtually every new desktop computer shipping with some sort of 3D accelerator, id is at it again with the visually stunning Doom 3. Like most of id's previous titles, Doom 3 is an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows. We ran this batch of Doom 3 single player benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously. |


There is no doubt, that OpenGL based game engines and obviously Doom 3, are NVIDIA's strong suit. They have been for what seems like the company's entire existence. Here the BFG GeForce 7800GTX OC really stretches its legs to the tune of up to a 50 - 70% performance advantage over the current ATi flagship card as well as the GeForce 6800 Ultra.