Head-to-Head Performance Progressions
We decided we would expose you
to something new in benchmarking for this review.
OpenGL test called GLExcess and it is really growing on
the HotHardware Tech Team. This benchmark tests raw fill
rate, polygon count and memory bandwidth, with a gorgeous
OpenGL engine behind it.
At both 16 and 32 bit color, at
800X600 resolution in this test, the Radeon 8500 can't keep
up with the GeForce3 Ti500. At 16 bit color, the race
is fairly close but once in 32 bit mode, the NV product
walks away with it. What is surprising here as well is
that the Radeon 7500 is virtually left in the dust here.
Other notables are that the GF3 Ti200 actually falls behind
the GF2 Ti. We didn't think that was possible either.
However, our personal "Graphics Ninja", Marco "BigWop"
Chiappetta, pointed out to us that
the GF2 Ti has a significantly
higher raw pixel-fill rate. This is why in the low
bandwidth tests at 16 bit color, it smoked the GF3 Ti
200. Thanks Woparoo... ;-)
Talk about a repeat performance.
Everything just scaled back a few notches here for all the
cards in the test.
Vulpine Software's GLMark
More in the OpenGL
Vulpine software's GLMark is a
little less "synthetic" perhaps than GLExcess. It runs
various demo scenes filled with snugly glad paramilitary
female operatives in various alien environments.
It should have become apparent
to you that the folks at ATi have a little bit more
optimization to do with the Radeon 8500 and its driver.
Although perhaps it is superior on paper from a "specmanship"
standpoint, the R8500 can't keep pace with the GeForce3
Ti500 here. Also, it is only in the highest
resolutions that it is able to surpass the GF3 Ti200 in this
test. The R7500 is also strong at the higher
resolutions but falls behind in the lower resolutions. That
can only mean one thing, drivers.
Let's fire up Quake 3 and wrap
Quake 3 Time Demos and
The Final Assesment