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Enemy Territory: Quake Wars


Enemy Territory: Quake Wars
OpenGL Gaming Performance


Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is Based on a radically enhanced version of id's Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many smaller textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.


Our custom Enemy Territory:Quake Wars benchmark tells essentially the same story as the previous games tests.  The new Radeon HD 4870 X2 put up the best scores for any single graphics card configuration.  The game did scale with two Radeon HD 4870 X2 cards running in CrossFireX mode as well, but not enough to fend off NVIDIA's flagship offerings.  In this game, the GeForce GTX 280 SLI configuration takes the top spot at 1920x1200, and the 3-way GTX 280 SLI setup takes the lead at 2560x1600.


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