Comanche 4 is
getting to be an aging game engine for certain.
However, the 3D graphics and effects in this title are still
impressive even to this day. Let's see how the
competitors stack up on the battle field.
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Performances Comparisons
With Novalogic's Comanche 4 |
The
Performance Battlefield |
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Once again, we
see what looks like an anomaly but perhaps it isn't.
The Radeons all sweep the GeForce FX 5900 Ultra at default
and even with 4X AA enabled. However, invoke 8X AF and
the GeForce FX 5900 Ultra pulls back into the lead.
Again, we examined NVIDIA's image quality in this test and
it looked very comparable, so we can't knock NVIDIA in this
benchmark. However, we can't help but wonder exactly
what's going on with Aniso Filtering with NVIDIA cards in
DX8 and DX9 titles. We'll be looking into this further
in the weeks ahead. Other than that, the Radeon 9800
XT only shows modest gains over its predecessors, with a 5 -
10% lead overall versus the 128MB or 256MB Radeon 9800 Pro.
Again, this benchmark is fairly CPU bound and part of the
reason we don't see wide variances in scoring.
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Benchmarks / Comparison
With
Wolfenstein Enemy Territory |
New
Game, Better Effects, Old Engine |
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Wolfenstein -
Enemy Territory has replaced our standard Quake 3 Arena
testing in this article, as an OpenGL gaming benchmark.
It utilizes a radically enhanced Quake 3 engine to drive
it's graphics and is a bit more CPU bound than Quake 3 is
but provides for some impressive visuals. We recorded
a custom demo run of some in game action on a internet
connected Wolf ET server. We then played back the demo
with simple consol commands, like those used in Quake 3.
At the end of the demo run, a frames per second score is
recorded from the consol.
This was not a
good showing for ATi or the Radeon 9800 XT at all, here with
Wolf ET. Interestingly enough however, in the
Anisotropic Filtering tests, the Radeon 9800 XT does manage
to come away with the gold at 1024X768 resolution but falls
back behind at 1600X1200. Also, the R9800 XT does save
face a bit at 1600X1200 default, with no AA or AF enabled.
It seems to us that ATi's driver team has a bit of work to
do with this game engine.
Tomb Raider Angel Of Darkness, Overclocking And Final
Analysis
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