October 6th, 2003
To continue our DirectX assault,
we used the popular Unreal Tournament 2003 benchmark.
To keep things fair, we used a utility that configures
the test as to ensure a level playing field with all video
cards used. Like the
previous round of tests, we ran at 1024x768 and 1600x1200
increasing the Anti Aliasing and Anisotropic filtering along
The trend continued with Unreal,
with the All-In-Wonder Radeon 9600 Pro topping the list.
The Radeon 9600 Pro maintained a close second with the FX
5600 bringing up the rear. At 1024x768, the ATi cards
were far more efficient handling the added quality in the
drivers, easily capable of exceeding the 60FPS threshold to
consider a game to be playable, even with 6X enabled.
The GeForce card just made the grade with 4XAA enabled.
At the higher resolution, the
three cards results evened out some, especially with 4XAA
enabled. While the GeForce card dropped approximately
23 points, the ATi cards lost over 37 points on average.
Benchmarks / Comparison
Our final test will focus on
more OpenGL performance. Wolfenstein is an OpenGL
based game based on the Quake 3 engine and is a worthy, more
current alternative to the older Quake 3 benchmark.
With OpenGL performance, the
GeForce based video card had its advantages. Each card
performed well with No AA, however, when we enabled 4X AA,
the ATi cards took a greater hit to performance than the
GeForce FX model. Both Radeon cards dipped close to
45% while the FX 5600 lost closer to 27%. Once we
enabled 6X AA, the GeForce card was taken out of the mix
because we were unable to complete that test. With
4XAA and Aniso enabled, the FX card regained its lead.
We're curious if this reversal in performance will carry
through to the 1600x1200 tests.
More Wolfenstein & The Conclusion...