First we enabled
2X Full Screen Anti Aliasing, adding a degree of visual
quality to the game as well as added stress to each card.
Once again, with each test we set Quake 3 to the High
Quality setting and maximized the texture settings.
Well, it sure
looks as though the scales tipped in favor of the FX5200
card, but then again, if you follow the history of ATi and
nVidia, this will look familiar to you. Typically
Anti-Aliasing has been a strength of nVidia products and a
significant weakness for ATi cards. While the
All-In-Wonder did maintain a solid 89FPS at 1024x768, that
score was virtually halved at 1280x1024. The GeForce
FX5200 shined, posting triple digit scores at 1024x768 and
easily beating the Radeon by 26FPS.
FSAA & Maximum Anisotropic Filtering
In our final
Quake 3 test we left the 2X FSAA setting alone and maxed out
the Anisotropic settings for each card. Unlike the
history with Anti Aliasing, historically Anisotropic
Filtering has been a weakness of nVidia cards while ATi has
been able to implement the filtering with minimal hit to
performance. We were interested to see how this would
remain the same with the newer FX5200 from nVidia.
Much to this
reviewers surprise, neither card slipped much with
Anisotropic Filtering enabled. Regardless of
resolution, both cards dropped ever so slightly in this test
showing both are quite capable of handling Anistropic
Filtering. It's with Anti Aliasing that the picture is
Giving Sam the Final Word and Conclusion